Hello !
Working on a Level based Runner game. It will take approx. 40 seconds to complete each level. Currently, game need around 1300+ tiles and extra 30 Objects as obstacles.
I use Pooling for obstacles.
Can I leave remaining tiles as it or should I de-activate them when played passed them ?
to make tiles disable when player passes them, I have to compare both Player's & tile's Z values and disable it when it passes. is it okey to add this FSm to all 1300+ tiles?
will game slowdown when 1300 objects comparing float every frame ?
Thanks