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Author Topic: Bicycle: best way to make it?  (Read 741 times)

westingtyler

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Bicycle: best way to make it?
« on: May 20, 2020, 06:36:32 AM »
I've been trying on and off for a couple years to make a bicycle for my character to use in my game. I want to avoid buying extra assets if possible (ie Bike Pro on asset store).

I want a bike like in GTA: San Andreas, Breath of the Wild, etc. a physical bike that gains momentum, can turn, can ramp off things, can smash into things and knock you off.

I can't find tutorials to do this. I have tried with wheel colliders, rigidbodies, etc. but I just can't figure it out.

here is a vid of the type of bike system I want to have:
I am using Cinemachine in Unity 2019.2.

can anyone point me in the right direction for this?

recently I tried creating a sphere collider, doing "add force" to it, but it goes a random direction, and I could not locate an "add relative force 3d action."