I have multiple materials using the same shader, and I need to feed them all a single value.
The variable I need to change is a "global" shader variable.
If I use 'Set Material Float', it will only change that materials variable, but not the rest of them.
There is a thing called 'Shader.SetGlobalFloat' in scripting, but there's no such action for Playmaker.
It would be tedious to have many of the 'Set Material Float' for each material.
How then can I change the shaders variable globally through Playmaker?