playMaker

Author Topic: SWITCH CAMERA  (Read 1134 times)

florian21

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SWITCH CAMERA
« on: June 06, 2020, 08:22:30 AM »
I’m doing a 3D platform game in the third person. In a level, I would like to make a change of cameras: from a view to the classic third person to a view to the third person blocked in front of the character.
What would be the best way to do this ? I have a camera script (https://assetstore.unity.com/packages/tools/camera/third-person-camera-s-62374) with which I can rotate to change the direction of the character.
Is it better to use the camera attached to the character and modyfy parameter of the camerascipt or to create another one for this part of the game?
How to follow the movements of the character with a camera in front ?
My main difficulty is to synchronize the movement movements with a front view.
thanks for help.

FLO


djaydino

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Re: SWITCH CAMERA
« Reply #1 on: June 06, 2020, 08:49:51 AM »
Hi.
i do not own the asset but without a script i would use 1 camera,
then have 2 empty objects where i can parent the camera on and do the camera behavior on the empty object (rotate / move)

On both empty objects i can have a fsm (or multiple fsms) with the camera behavior for that view.

Then i would have a separate fsm so switch (parent to empty 1 or 2 and disable / enable the object 1 /2

But i do not know if you can make something similar with that script tho.