playMaker

Author Topic: A Better FSM TImeline Zoom  (Read 1201 times)

blackant

  • Hero Member
  • *****
  • Posts: 521
  • http://blackantmaster.com
    • blackantmaster.com
A Better FSM TImeline Zoom
« on: June 15, 2020, 07:26:04 AM »
Hello,

this is really usefull for debugging when you have many many FSM and actions on your game.

But actually i am facing a problem because using it is not so easy as it should.

there are mainly 2 problems:

- When i zoom in or out , the scrollbar always get back to 0.
it would be nice if the position stay centered to the timeline active time (the yellow line for exemple)
- The scrollingBar is not efficient to navigate along al the time, because it is scaled from 0 to last time, and scrolling it will reduce it but you'll have to do it so many times to go were you need it...

so, it can be better with some improvments, like for exemple the scrollbar used in adobe premiere, or the one in audacity.

that's it ! cheers

blackant

  • Hero Member
  • *****
  • Posts: 521
  • http://blackantmaster.com
    • blackantmaster.com
Re: A Better FSM TImeline Zoom
« Reply #1 on: June 15, 2020, 07:38:05 AM »
ho... i think i discovered a bug about this because i accidently clicked on play, and the commands looks resizing around the center