I'm setting up Playmaker in a project and using the Trigger Event action in a state. The action is triggering, but not obeying which Tags should be setting it off.
I've setup a hitbox, assigned which Collider Tag I want setting off the event, and given it a send event (basically made sure to fill out each field in the Trigger Event action).
The problem looks to be that ANY Collider Tag seems to trigger the action, regardless that I specified only 1 Tag to be the trigger. In my example pic, the only Tag that should be setting off the event is a game object tagged as "REAL_Car". However, everything is setting off the action instead. I have AI cars in my project with their own tag of just "Car" and I made sure to specify hoping this exact issue wouldn't happen. Instead, they are also setting off this trigger.
Any suggestions? I feel like this should be really simple so I can't help but wonder if it's actually a bug? Thanks for any help folks!