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Author Topic: Fishing Mini-Game - drawing lines.  (Read 681 times)

Gignormaz

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Fishing Mini-Game - drawing lines.
« on: June 13, 2020, 06:17:04 AM »
Hey guys n' gals.

I'm currently trying to make a fishing mini game in a 2D sprite based world.

I've got my character, who will be casting out a small sprite for the lure. I'm then looking to drawn a single line of pixels from where it lands back to my character. I'd like this to work in real time so that if the character moves it's drawn to this new point. Also the act of reeling in will give the impression of shortening this line as the lure sprite moves ever closer to the player.

Does anyone have any good ideas on how I can achieve this?

Although the gameplay will be radically different, I suppose the look I'm going for is similar to that of stardew valley with the sprites and pixel drawn line.

Thanks for any advice in advance!!  :D