playMaker

Author Topic: Auto Pause mode is not working like before  (Read 612 times)

blackant

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Auto Pause mode is not working like before
« on: June 15, 2020, 08:22:09 AM »
Hello,

This morning i send a bug report with playmaker interface in unity, now i fund a clue.

when i enable "Toggle Breakpoint" on an action, when the game is not maximimzed, there is no problem.
When the game is maximized, the game is not paused, but the FSM is Paused, because my character doesn't react anymore.
and when i manually click on pause, i'm send to the FSM with breakpoint activated on it.

and the console message is:

Invalid editor window HutongGames.PlayMakerEditor.FsmActionWindow
UnityEditor.EditorApplicationLayout:SetPlaymodeLayout()

DanielThomas

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Re: Auto Pause mode is not working like before
« Reply #1 on: June 15, 2020, 09:21:00 AM »
I can confirm this. Breakpoints doesn't pause when test playing in fullscreen. Don't remember last time I tried but it was Unity 2019.3.x and latest non-beta Playmaker.