Heya - yep, I've got the reticule parented to my player object.
In my current setup, to move the reticule, I'm doing this:
- Get Axis Vector XY and store that Vector3
- Controller Move using that Vector3 variable
Previously I tried using set position based on that same Get Axis Vector3 var. I tried using a get XYZ of a vector 3 and clamping those floats and then using Set position XYZ. I could totally still move the reticule around, but the clamps didn't seem to do anything. Also, anytime I let go on my controller stick, the reticule would snap back to 0,0 which wasn't ideal.
Does that make sense?