I have a basic cube that moves -1 (each time the mouse is clicked) in the X direction using translate. I want to limit this movement so that it cannot travel further than -3 in the X. I'm missing how to tie the two together using Float Clamp, here is how I have the states setup so far:
State 1:
Get Button Down= Fire 1, Send Event= Move
Get Position: X = thisX
Float Clamp: Float Var = thisX, Min = -3, Max = 3
State 2:
Translate: Game Object = Use Owner, X = -1, unchecked per second and every frame.
I can see that in State 1, Get Position is clamped to the float clamp value which is awesome but how would I clamp the translate movement as well?