Author Topic: Game Object Switch  (Read 600 times)


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Game Object Switch
« on: June 22, 2020, 10:56:48 AM »
like a string switch. it checks if a desired game object is the same as one stored in the switch and sends an event based on that.

currently I need to get the game object's name, then compare it to a dozen strings of other names of game objects. but this means that I need to remember to manage the string switch if I change names of those game objects. this would make it way easier to maintain.


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Re: Game Object Switch
« Reply #1 on: June 22, 2020, 11:28:33 AM »
Maybe I don't understand, because I'm wondering why you don't just use Gameobject Compare:


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Re: Game Object Switch
« Reply #2 on: June 22, 2020, 01:58:59 PM »
You can place your objects into an array then use 'Array Contains' then store the index.
That index you can then use with a int switch (depending on what you need to do you could also use a 2nd array with some values and get it with the stored index, then you would not need to use int switch)

Ecosystem might not work at the moment
here are direct Github Links to the custom actions :

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