Hi dino,
Yes, i have experimented with range, but the raycast is too short when facing left&right.
I had an idea though. How about putting a large cube object that fills the entire screen , turn off material render and add a box collider.
Then adjust the size of the box collider to set a screen bounds size of your choice.
That would work i think?
I can Get/Set Position to connect it to the camera too.
Would having such a huge box collider be expensive? Like, do large colliders take more processing power than smaller ones?
In my game i have always turned off the mesh collider for every object and replaced with either box or sphere colliders, but maybe a simple screen-sized box collider is not too expensive.? I don't know.
Thanks for all your help dino. I just noticed from my previous forum posts that i hadn't responded to a few of your suggestions, and the thread got buried. I'm sorry about that; I really appreciate the help you, and jeanfabre provide.
I'm loving the journey I'm on with Playmaker and Unity, so thank you.