playMaker

Author Topic: [SOLVED] Set property causing massive Playmaker Editor Window lag?  (Read 796 times)

TheNecron

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  • Posts: 17
I have a small project (351 MB) of a text driven game. The FSM I've made as part of an overarching story manager work just as they should in play mode and build. However attempting to progress further on the FSM by editing even small things like state names and string fields results in unbearable input lag of 3-10 seconds making continued progress near impossible. Notably other FSMS are not affected.
 
A few people have mentioned somewhat similar problems and I've attempted disabling real time error checking, collapsing the FSM components, updating to the Unity 2019.4.1 and restarting Unity both before and after the update with no results.

By isolating pieces of the FSM I've seemingly isolated the problem to a set text property on a TextMeshProUGUI element action. Weirdly I was doing this previously with no issues until recently. Is there some  reasoning for why this would happen and, even better, some way to fix it?
« Last Edit: July 01, 2020, 09:33:06 AM by TheNecron »

TheNecron

  • Playmaker Newbie
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  • Posts: 17
Re: Set property causing massive Playmaker Editor Window lag?
« Reply #1 on: July 01, 2020, 09:32:25 AM »
I've spent a good bit of time further analyzing this, and it turns out someone else has already reported this as an official bug

https://hutonggames.com/playmakerforum/index.php?topic=21108.0

I would like to emphasize that this problem is in fact prevalent on my system and is not isolated to his project.

Im changing the status of my post to SOLVED on the basis that its already a reported bug and I technically fixed my hyper-specific version of the problem by using the custom TextMeshProActions by tcmeric, linked below in case anyone happens to have the exact same issue. 

https://hutonggames.com/playmakerforum/index.php?topic=15008.0