Hi everyone! I'm just starting with Playmaker so, sorry if this question has already been asked. I would like to Destroy a gameobject on TriggerExit.
When I send a FINISHED event on TriggerExit to a state that deactivate the gameobject, the behaviour is ok. The gameobject deactivate at FINISHED.
But if I bring this transition to a State with a Destroy action (or Destroy Object), the gameobject is destroyed instantly (on TriggerEnter).
Can someone help me figuring this out? Thanks