Hi all,
I am currently working on a Football Manager-esqe game in Unity. I am using Playmaker for the first time so I am trying to wrap my head around somethings. So any information would be greatly appreciated.
1. What is the best way to handle large amounts of static data in Playmaker? For example, each team in my game has a certain number of players and each player has their own stats(Passing, shooting etc). Now these stats wont change, but they obviously need to be stored somewhere so they can be grabbed at different points in the game (Team stat pages, in matchs etc). So what is the best way of storing this data and retireving it? It is as simple as making an FSM for each team and storing each players stats inside the variables? Or is there a better way of doing it?
2. Does anyone have any experience on making an in game calendar system with Playmaker? Where each date can have certain events attached to it (Match fixtures, training days etc)?
Any information would be greatly appreciated!
Thanks,
Dan