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[Solved] Mouse Look in WebGL player doesn't register small movements.
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nuFF3:
I have an issue where the Mouse Look action in a build isn't playing like in the editor.
Moving the mouse a tiny bit at a time in one direction, left and up in my case, doesn't do anything.
I have to make larger mouse movements if the input is to be recognized.
But moving mouse in the opposite directions works fine, right and down.
Anyone else tried this? Does it work for you?
Using Unity 2019.3.14f.
nuFF3:
Welp... it seems to be localized only to Unity 2019.3.14f
I backported it to 2019.2.19f and the mouse input stuff works now.
djaydino:
Hi.
You might want to report to unity as it looks like a unity bug.
nuFF3:
--- Quote from: djaydino on July 10, 2020, 06:22:47 AM ---Hi.
You might want to report to unity as it looks like a unity bug.
--- End quote ---
Yeah, it's the Unity input stuff that was bugged, not Playmaker.
But since the Playmaker actions are using Unity inputs, it affected Playmaker as well, confusing the matter.
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