I have an issue where the Mouse Look action in a build isn't playing like in the editor.
Moving the mouse a tiny bit at a time in one direction, left and up in my case, doesn't do anything.
I have to make larger mouse movements if the input is to be recognized.
But moving mouse in the opposite directions works fine, right and down.
Anyone else tried this? Does it work for you?
Using Unity 2019.3.14f.