playMaker

Author Topic: Playmaker C# build.[SOLVED]  (Read 1097 times)

curb47

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Playmaker C# build.[SOLVED]
« on: July 28, 2020, 03:05:18 AM »
Hi there,

Not a very good title to the thread, but hey go.

I have a good friend who is a senior coder for a game studio, and he has kindly offered to look over my project to see if he can help in any way.

I was wondering; when i build a game, and have the stand alone app, is the the Playmaker logic compiled into code/script that he would be able to decipher?

Like, can he just take my build, and work with it without any problems?

I guess the bigger question is; what is the ideal workflow when collaborating with Playmaker & C# coder?

Maybe there's a function in Playmaker that just turns an FSM into C# script?

« Last Edit: July 30, 2020, 03:30:57 AM by jeanfabre »

djaydino

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Re: Playmaker C# build.
« Reply #1 on: July 28, 2020, 05:34:15 AM »
Hi.
No you can't convert Playmaker to c#.

But each action is a small c# script, so he could start by having a look to those to get familiar with playmaker.

Also the API page might help.
As Playmaker can work together with C# scrpits.

curb47

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Re: Playmaker C# build.
« Reply #2 on: July 28, 2020, 07:17:53 AM »
Okay, thanks.