Hi, I am looking for advice for a procedurally-generated runtime environment.
My geometry is a narrow mountain pass with reflection probes along the path the player will travel:
However I have a necessary post-processing effect that is not seen by the reflection probes, so I am looking to render cubemaps at runtime (with post-processing), and attach the cubemaps to the reflection probes.
Can I do this with playmaker, and how? (I don't need a step-by-step, but I can't find any PM actions for rendering or creating cubemaps – maybe I'm not sure what it would be called...)
I need a separate cubemap for each probe. My probes are low-res (128), and since I'll know where the player is I can potentially render the cubemaps just ahead of them.
Thank you for any suggestions.