Hey there, having some trouble with gravity.
Have the angle the character is facing change based on where the camera is positioned. This is fine, up until the point where I look up or down with gravity bound to the Y axis. While looking straight ahead it's fine, however if I look up my character slides forwards, and if I look down it slides backward. As far as I can tell, the Controller Move action overrides set and use gravity, and attempting to have the character always move towards an object below them causes collission with the floor to stop. Have a Gyazo gif below of what I meant.
Anybody have any ideas as to how to fix this? A bit lost. ^^;
https://i.gyazo.com/5e3bc2546a202e7c75ba0397be70ced6.gif