Hey all!
I've made a simple FSM to have the player zoom in when holding the right mouse button, with a simple animation where I just increase the FOV.
However, during this state the mouse look gets inverted in the XY directions, and I don't really understand why. I've tried using the Mouse Look Invert during the zoom in state (State 2) but nothing works.
I have a small tutorial screen which freezes time after a camera fade-in right before we take control of the player character, and during this time freeze the mouse look invert action actually works if I turn it on.
So I'm guessing there might be a conflict with other FSMs? The only thing that comes to mind is that I use "Set Cursor Lock State" to confine the cursor within the game window and "Set Mouse Cursor" to make it visible when in menus and vice-versa, on another FSM.
I'm really curious as to why this inverts itself during State 2 when I just have a simple animator play an FOV change.
Any help would be appreciated, I would think this would be a simple mechanic but it's giving me a headache for days now.
Thank you in advance!