Hey there!
I found an
old thread relating to this from 5 years ago, but seeing that it's from so long ago perhaps the answer has changed.
For our toolchain, I want to create an object from scratch, add a new PlayMakerFSM component, and paste in (not reference) a FSMTemplate so that it's a unique state machine in the scene. This way, we can easily edit the template, and future objects created from it use that updated template.
Doing this in a prefab would be less ideal as it wouldn't be easily accessible in the Template Browser.
Is this possible?
Thanks!