playMaker

Author Topic: Why Playmaker Processing and reimporting before build game  (Read 614 times)

eotiti

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Why Playmaker Processing and reimporting before build game
« on: September 11, 2020, 05:32:49 PM »
I use the latest version playmaker and unity 2019.4 LTS

Every time I build the game ... playmaker will scan with the Prefab then it runs importing after that. This process is very time consuming


I don't understand why because the runtime is so long I have to wait 30 minutes for it to finish building a .exe game.

Has someone explained to me why the playmaker run Processing like that?

after each run I seen my prefab has been changed ...Is this dangerous for the internal Fsm system ?

For example, the FSM automatically changes the variable or removes the variable


djaydino

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    • jinxtergames
Re: Why Playmaker Processing and reimporting before build game
« Reply #1 on: September 20, 2020, 05:05:51 AM »
Hi.
Most changes seems to be enabling Preprocess on the prefabs.

But from what i noticed on my end that some values that i changed on a prefab are set to prefabs that uses these prefab (prefab within a prefab)

Also templates i think are updated on prefabs when doing build.