I use the latest version playmaker and unity 2019.4 LTS
Every time I build the game ... playmaker will scan with the Prefab then it runs importing after that. This process is very time consuming
I don't understand why because the runtime is so long I have to wait 30 minutes for it to finish building a .exe game.
Has someone explained to me why the playmaker run Processing like that?
after each run I seen my prefab has been changed ...Is this dangerous for the internal Fsm system ?
For example, the FSM automatically changes the variable or removes the variable