Hi.
What results are you getting?
is it moving / rotating after respawn?
Also when you spawn. its best to use set position/set rotation actions
So what we do is spawn a bullet, then set position and rotation to the Bullet positioner object (tip of the gun)
Then Set Velocity on the Bullet (you can also do force there)
I also noticed that you are not setting velocity to 0 before despawn.
i can see you set a variable on a move fsm.
Can you show that fsm