Hello, I hope this topic isnt already on the forum, but if it is, I'm sorry, I searched for it but didn't found what I need.
I'm very new at Playmaker and before that, I only had basic experiences with Game Maker Studio 2, and then I only used coding, not the visual GM Drag and Drop option, so I have to wrap my head around PM's visual approach.
Anyway, my question is how I should implement inbetween animations in a 2D platformer game. What I mean by that is stuff like "if character walks right and then I click left, play the "turn" animation before you continue the "run" animation". Or "at the hight of the jump, before falling animation, switch to "jump to fall" animation".
In Game Maker, I would have compared the movement speed and for example as soon as the positive horizontal movement speed switches too negative while I hold a certain button, switch to the inbetween state withe turn animation and from there to the walk animation. Jumping I tackled similar. But I can't really understand how I can do this with a visual software.
I want to recreate the movements of the Hollow Knight maincharacter because I like the feel of them but I already come to a hold with something so simple like these animation, which is kinda depressing.
Excuse my bad english, it's not my native language, so, if anything I wrote doesn't make sense, I'll be glad to clarify it >w<)!