I'm at my wits end with this, it is literally doing my head in and I'm wasting so much time going backwards and forwards trying to sort out Colliders and Triggers.
I hate the hierarchy parent/child system when it comes to colliders and triggers. I have one Collider on my spaceship, the body, and one Trigger which is a large sphere around the spaceship that acts as a sensor to nearby objects.
Some of my objects (asteroids, aliens, scenic objects etc) require colliders, and some triggers, and some both. I just want the large spherical Trigger on the spaceship to do just that, but depending on what's the trigger senses, it sends events that should only be sent if the spaceship collides with an object on the body, like picking up health or smart bombs.
I seem to be going down this stupid rabbit hole of constantly having to reverse engineer logic because things keep messing up.
It is doing my head in and to be honest, I'm pretty p***ed off with the whole thing.