Hello,
I've been reworking some old FSMs and stumbled into this mash up, where I've got a load of Collider Events on one object catering for different Tags, so depending on what the spaceship bumps into, it sends different events...
It works, and gets the job done but it's a bit over the top, right? I thought there must be a more elegant way of doing it so i came up with this:
I thought -'Yeah! that'll work!'
Here's the State opened up...
It
looks like it should work, but alas, it's not. It kind of nearly works, but the Get Tag, isn't getting the tag...
Can somebody please explain what I'm doing wrong? The logic is sound, right?
Thanks in advance.
J.