playMaker

Author Topic: playmaker and porting to console/switch  (Read 999 times)

IIKII

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playmaker and porting to console/switch
« on: October 13, 2020, 11:16:27 AM »
Hi, If i have a publisher that is handling porting to console/switch, from what I understand is that I need to give him all of my project files and source code.

With using playmaker, what will be the problem faced?
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Fat Pug Studio

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Re: playmaker and porting to console/switch
« Reply #1 on: October 13, 2020, 01:54:52 PM »
Me too! They don't care if you made it with potato, they just need inputs and outputs to connect to console API if they are doing the port.

I'll see how it goes in about two months when we start porting, but as far as i have seen there should be no problems, just manage your memory nicely so there's no leaks and store your data in a readable format (playerprefs should work out of the box just fine).
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IIKII

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Re: playmaker and porting to console/switch
« Reply #2 on: October 14, 2020, 12:46:14 AM »
I see, thanks. :)

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