Something I didn't expect with the Pooler that I'm using at the moment, is after a clone is destroyed (destroy self), when it's spawned again, the States and Actions that were active at the moment of 'death', continue from the same moment at re-spawn.
I'm trying to work out how to re-set all variables of a clone so no matter how many times it re-spawns, it always starts fresh.
Know what I mean?