playMaker

Author Topic: global transition UNDO bug - horror!  (Read 558 times)

tyrot

  • Playmaker Newbie
  • *
  • Posts: 17
global transition UNDO bug - horror!
« on: October 19, 2020, 06:01:50 PM »
this is what i do
1- i have global events - GE01 and GE02
2- i add this GE01 as global transition to a state
3- I replaced the same global transition to GE02
4- I pressed UNDO
5- It reverts back to GE01
6- HORROR - ALL the GE02 events became GE01 in event browser and other 40 states.. ! So UNDO is just deleting GE02 in every state and replace with GE01 - thi

I tried several times - it is same every time. So be careful when you UNDO global transition changes.

but weird thing is - when you close and open the project - your GE02 events there .. interesting ..

« Last Edit: October 19, 2020, 06:18:31 PM by tyrot »

djaydino

  • Administrator
  • Hero Member
  • *****
  • Posts: 7615
    • jinxtergames
Re: global transition UNDO bug - horror!
« Reply #1 on: October 20, 2020, 05:37:08 AM »
Hi.
I can confirm this issue.
Best is to restart unity after 'undo' if you have global variables affected during undo.

I hardly use globals and if i do they only target Game Objects