playMaker

Author Topic: Play Random ONE SHOT audio?  (Read 310 times)

Qbanyto

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Play Random ONE SHOT audio?
« on: January 04, 2022, 10:30:19 PM »
So i LOVE this action here:

https://hutonggames.fogbugz.com/default.asp?W212

but if I use it on a moving character, the sound doesn't "follow" with the character movement. Almost as if the character "drops" the sound at the vector3 location it's at. If I move, the sound fades away, and if i come back to the location where the sound started to play, the sound fades back in.

How can this sounds "stay" with the player? I think its becuase it's not using "one shot" audio method.


Can someone edit this action to use the "one shot -audio play" kind of sound? or create a custom behavior to play random one shot sounds? with the option of "no repeat" and the option to add many options like the original "play random sound" action does? and add volume control to each? I have worked out an alternative but this would be MUCH easier.
« Last Edit: January 04, 2022, 10:41:22 PM by Qbanyto »