playMaker

Author Topic: How to make FBX's joints squishy after judging a collision  (Read 839 times)

playmakertester

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How to make FBX's joints squishy after judging a collision
« on: October 28, 2020, 02:36:42 PM »
Take a look at this video. (at 2:04)

Once the ball is hit, the model's rig appears to be squishy.

How can this be achieved in Playmaker?

Thanks in advance!

heavygunner

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Re: How to make FBX's joints squishy after judging a collision
« Reply #1 on: October 28, 2020, 02:58:29 PM »
May be with other Ragdoll assets from assetstore ?

playmakertester

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Re: How to make FBX's joints squishy after judging a collision
« Reply #2 on: October 28, 2020, 05:12:48 PM »
I looked into Ragdoll.

Yes, that's exactly what we want to do with Ragdoll.
Is there a Playmaker Action to apply Ragdoll to a FBX model with an existing rig in it?

playmakertester

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Re: How to make FBX's joints squishy after judging a collision
« Reply #3 on: October 28, 2020, 05:14:44 PM »
Maybe this one?

https://assetstore.unity.com/packages/tools/modeling/ragdoll-helper-49288

Let me know if you know more good asset :)

Best,

heavygunner

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Re: How to make FBX's joints squishy after judging a collision
« Reply #4 on: October 28, 2020, 05:45:10 PM »
I looked into Ragdoll.

Yes, that's exactly what we want to do with Ragdoll.
Is there a Playmaker Action to apply Ragdoll to a FBX model with an existing rig in it?
I doubt. Mostly, such this have to play with components. I see other nice paid assets :D

playmakertester

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Re: How to make FBX's joints squishy after judging a collision
« Reply #5 on: October 29, 2020, 06:38:20 AM »
Hi heavygunner,

Thanks,
I was given enough information to start solving the problem.
Thank you for that.