playMaker

Author Topic: Unity Analytics: some official pack or else?  (Read 72 times)

Broken Stylus

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Unity Analytics: some official pack or else?
« on: November 04, 2020, 10:28:47 AM »
I see six actions on the ecosystem (listed under Unity 5) that have been written at least three years ago, or four; and a package called Play Maker Analytics Remote Settings (Unity 2017).
Remote Settings requires a lot of work and preparation ahead so as to make the game dynamic enough that you can fine tune it from the dashboard without having to rebuild the game and go through the same process of verification.
https://docs.unity3d.com/Manual/UnityAnalyticsRemoteSettings.html
So this is a nice extension of the purpose of Analytics. But first things first, data must be collected.

Has anyone tried those six custom actions and are they still going to work with Playmaker 1.9.x and the latest versions of Unity LTS?

Are there plans for some official pack of actions, even if it means merely checking on the current actions, dusting them a bit if necessary and officially declaring them a PM pack?

djaydino

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Re: Unity Analytics: some official pack or else?
« Reply #1 on: November 06, 2020, 03:51:56 AM »
Hi.
As long Unity did not make major changes on it they could be fine.

Best is to make a test project to try.

actions like get/set velocity are like 10years old but still work perfectly :)

Broken Stylus

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Re: Unity Analytics: some official pack or else?
« Reply #2 on: November 07, 2020, 02:14:36 AM »
OK, we'll see how this plugs into the Unity dashboard. Thus far the needs limit themselves to sending specific events to have a better view of what goes on in app.