I have a InGame state on my character which has several actions such as move towards, on trigger enter events, get mouse button, etc. When the user right clicks, I tell it to switch to a new state called Spin. In my Spin state, I have a iTween Rotate Add action. The thing is, I want this Spin state to run this iTween animation and jump back into the InGame state, without have the FSM wait for the iTween animation to finish.
Does this make sense?
Otherwise, I have to copy all the other actions in the InGame state to the Spin state (the move towards, on trigger enter events, get mouse button, etc).
Is there a better way of doing this?