I'm using Get Rotation on an object, storing it in a float, clamping the float between -30 and 30, and then applying the float to a Set Rotation on another object.
In the order of:
Get Rotation: Y axis = FloatA
Float Clamp: FloatA min=-30 max=30
Set Rotation: Z axis = FloatA
The resulting rotation is *only* positive. It refuses to use negative values.
What silly thing have I done this time?? :/