Hi i need some help trying to do the following.
I spawn a prefab using create object. This object has a (textmesh) component that I want to manipulate. Simce it's a spawned object I cannot use something like set property from scene. I can create an object variable that holds the textmesh component. How do I assign it to the created prefab? I vaguely remember using something like set component,in the past, I can't seem to find it. Is it removed or is my mind playing tricks on me?
SOLVED
Nevermind I found the solution trough the actions "Get Component" and "set property" and creating an unityobject variable and setting it to the right ObjectType