Hello,
I managed to be able to slow down time with the push of a button, then when I let go time continues. However, on round surfaces, sometimes the player will get launched into the air really high. I am using Chronos for time manipulation, if that helps. For jumping, I am using get button down on my first state, set velocity 2d on my second, and collision event 2d on my third. And for the time slow down button, I am using get key down on my first state, scale clock time on my second, get key up in my third, and scale clock time again on my fourth. Like I said, everything with the core mechanics work, it is just this glitch I keep having. Also, for some reason, after incorporating this mechanic, my game lags really badly. Help on that would be appreciated as well. Thanks in advance!