playMaker

Author Topic: Slowing Down Time Glitch  (Read 1096 times)

misterjuly

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Slowing Down Time Glitch
« on: December 08, 2020, 07:40:44 PM »
Hello,

I managed to be able to slow down time with the push of a button, then when I let go time continues.  However, on round surfaces, sometimes the player will get launched into the air really high. I am using Chronos for time manipulation, if that helps. For jumping, I am using get button down on my first state, set velocity 2d on my second, and collision event 2d on my third. And for the time slow down button, I am using get key down on my first state, scale clock time on my second, get key up in my third, and scale clock time again on my fourth. Like I said, everything with the core mechanics work, it is just this glitch I keep having. Also, for some reason, after incorporating this mechanic, my game lags really badly. Help on that would be appreciated as well. Thanks in advance!

misterjuly

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Re: Slowing Down Time Glitch
« Reply #1 on: December 08, 2020, 08:39:16 PM »
I diagnosed the problem further: it seems to happen when my character is on the ground, I hold the slow time button then I hit jump, it happens (I guess the round surface thing was wrong). Also I noticed when I am just walking on the ground it does not slow down time, only in the air (my game only has small round surfaces, so I didn't realize this sooner). Hope that helps. Thanks again!

djaydino

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Re: Slowing Down Time Glitch
« Reply #2 on: December 09, 2020, 02:01:52 PM »
Hi.
You might want to as on Chronos forums as well.

I know with normal scale time that there are issues with Physics.
For example when player jumps and i slow down (scale time) then he's jumping higher than normal speed