playMaker

Author Topic: How to implement a 3D rope with Playmaker  (Read 1220 times)

playmakertester

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How to implement a 3D rope with Playmaker
« on: January 04, 2021, 08:54:06 AM »
How can I implement a 3D rope in Playmaker, and what are the appropriate assets and action names?

heavygunner

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Re: How to implement a 3D rope with Playmaker
« Reply #1 on: January 04, 2021, 06:45:58 PM »
OBI Rope

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Re: How to implement a 3D rope with Playmaker
« Reply #2 on: January 05, 2021, 08:34:38 AM »
Good luck with that if you want a fully physicalized rope. You certainly need a plugin or otherwise a very cleverly set up 3D model with each segment of the rope being physicalized.

playmakertester

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Re: How to implement a 3D rope with Playmaker
« Reply #3 on: January 05, 2021, 01:18:59 PM »
Hi guys,

Thanks,
Obi Rope seem not fully supporting Playmaker.

Let me know if there is good plugin for Obi Rope or another asset that support Playmaker.

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Re: How to implement a 3D rope with Playmaker
« Reply #4 on: January 06, 2021, 07:05:43 AM »
It depends on how far you need to control the rope. Sometimes most of the system can be handled in Unity's Editor and a dedicated component.
What kind of functions do you need to handle?

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Re: How to implement a 3D rope with Playmaker
« Reply #5 on: January 06, 2021, 11:20:32 AM »
I have used Obi Rope and Ultimate Rope Editor assets both with Set Property action (or ScriptControl actions), really depends how much control you need maybe it's enough and later can request specific actions to replace SetProperty etc.

playmakertester

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Re: How to implement a 3D rope with Playmaker
« Reply #6 on: January 06, 2021, 11:30:03 AM »
Hey Guys,

Thanks for reply.

I need to
・Generate a cord-like rope according to the touched location.
・It should be able to connect the start point and the end point.
・After connecting the two points, the string should shrink.

What I want to do is almost the same thing as this gameplay.