playMaker

Author Topic: Ecosystem and UI, minor bug (although is reported as an error)  (Read 803 times)

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Ecosystem and UI, minor bug (although is reported as an error)
« on: January 06, 2021, 01:08:59 PM »
Open the Ecosystem (drop down menu), eventually move the window around, check for some stuff in the database.
Then get this in the console:

Quote
ArgumentException: Getting control 1's position in a group with only 1 controls when doing repaint
Aborting
UnityEngine.GUILayoutGroup.GetNext () (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/LayoutGroup.cs:122)
UnityEngine.GUILayoutUtility.BeginLayoutArea (UnityEngine.GUIStyle style, System.Type layoutType) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUILayoutUtility.cs:361)
UnityEngine.GUILayout.BeginArea (UnityEngine.Rect screenRect, UnityEngine.GUIContent content, UnityEngine.GUIStyle style) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUILayout.cs:303)
UnityEngine.GUILayout.BeginArea (UnityEngine.Rect screenRect) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUILayout.cs:291)
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser.OnGUI_ItemList () (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:1998)
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser.OnGUI_Main () (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:854)
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser.OnGUI () (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:1174)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <9577ac7a62ef43179789031239ba8798>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <9577ac7a62ef43179789031239ba8798>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <9577ac7a62ef43179789031239ba8798>:0)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at /Users/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:381)
UnityEditor.HostView.Invoke (System.String methodName) (at /Users/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:375)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:351)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:407)
UnityEditor.DockArea.OldOnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:396)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/bokken/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:293)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/bokken/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:508)
UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at /Users/bokken/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:463)
UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Boolean straightY, System.Single pixelsPerPoint, System.Exception& immediateException) (at /Users/bokken/buildslave/unity/build/Modules/UIElements/Renderer/UIRenderer/UIRenderers.cs:107)
Rethrow as ImmediateModeException
UnityEngine.UIElements.UIR.RenderChain.Render (UnityEngine.Rect viewport, UnityEngine.Matrix4x4 projection, UnityEngine.UIElements.PanelClearFlags clearFlags) (at /Users/bokken/buildslave/unity/build/Modules/UIElements/Renderer/UIRChainBuilder.cs:392)
UnityEngine.UIElements.UIRRepaintUpdater.DrawChain (UnityEngine.Rect viewport, UnityEngine.Matrix4x4 projection) (at /Users/bokken/buildslave/unity/build/Modules/UIElements/Renderer/UIRRepaintUpdater.cs:68)
UnityEngine.UIElements.UIRRepaintUpdater.Update () (at /Users/bokken/buildslave/unity/build/Modules/UIElements/Renderer/UIRRepaintUpdater.cs:57)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at /Users/bokken/buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs:84)
UnityEngine.UIElements.Panel.UpdateForRepaint () (at /Users/bokken/buildslave/unity/build/Modules/UIElements/Panel.cs:721)
UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at /Users/bokken/buildslave/unity/build/Modules/UIElements/Panel.cs:747)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/buildslave/unity/build/Modules/UIElements/UIElementsUtility.bindings.cs:387)
UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /Users/bokken/buildslave/unity/build/Modules/UIElements/UIElementsUtility.bindings.cs:194)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:197)

It's been there since day one IIRC. It makes panda sad.