Author Topic: Pooling Problems  (Read 125 times)


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Pooling Problems
« on: January 07, 2021, 08:33:31 PM »

I am currently using the destroy object action to remove an object from my scene. However, I have been told using pooling that this will save on performance. However, when I go to the ecosystem and downloading the pooling actions, I get error messages. How do I accomplish the same affect with or without pooling? Also, this is a bigger issue, but why do some actions from the ecosystem cause errors as this has happened before. I am honestly scared to download anything from there for fear of ruining my project. Thanks!


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Re: Pooling Problems
« Reply #1 on: January 08, 2021, 07:17:34 AM »
I downloaded Pooler from ecosystem and it is working fine. What error do you see?


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Re: Pooling Problems
« Reply #2 on: January 08, 2021, 09:41:24 AM »
You probably downloaded 'Pool Manager'
you will need to get Pool manager asset (asset store) before importing the actions.

or use Pooler, its a simple pool system that does not require a asset.


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Re: Pooling Problems
« Reply #3 on: January 10, 2021, 01:56:36 PM »
Don't worry, downloading from the eco system is safe. The pooler actions are good and will get set you up nicely.

Like anything in Playmaker/Unity, pooling can be a bit of a brain squeeze at first, but it's a very simple concept and easy to do once you've got your head around it.