Hello
How can Playmaker optimize the size of Export to Webgl?
According to this site
https://github.com/jeanfabre/PlayMaker--UnityLearn--SpaceShooter_U5.5The difference between Playmaker and the scripted version is only 1MB
I was creating a simple project (rotating 2D square) in C# and exporting to Webgl in Unity 2020.3, the size was 1.94MB
Build Settings: Code Optimization: Size
Player Settings: Manager Stripping Level: High, Compression Format: Brotli
Playmaker version: Manager Stripping Level: Low (otherwise it doesn't work) Webgl 4.41MB
After removing unnecessary scripts: 3.8MB
How to make Webgl less size?
greetings