I have a 2d sprite when I click the left mouse button it jumps. Im trying to get it to have a faster fall down (return to ground) speed than the default.
So far I've figured out:
1) jump
2) how to know when it gets to its max height (float compare) it will go to "State 1" in the attached image.
3) I NEED YOUR HELP and I've pasted code below that should make this possible (Im having difficulty converting it into usable playmaker states, though Im open to other solutions as well)
rb.velocity += Vector2.up * Physics2D.gravity.y * (fallMultiplier - 1) * Time.deltaTime;
I've tried many different approaches with no success...