playMaker

Author Topic: Running a template after an other FSM is done  (Read 637 times)

Mupp

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Running a template after an other FSM is done
« on: January 18, 2021, 08:03:41 PM »
I want to run a template FSM on each object that has it, but only after an other FSM has finished and waiting for the next frame, and then repeat the same process all over again. How can I do this?

djaydino

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Re: Running a template after an other FSM is done
« Reply #1 on: January 19, 2021, 05:58:55 AM »
Hi.
Several ways.

you could use a Run Fsm.

or use Enable Fsm when you want to start the template

or on the template do not start the 'code' from the start state and set a global event to trigger.

Mupp

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Re: Running a template after an other FSM is done
« Reply #2 on: January 19, 2021, 08:51:27 AM »
Thanks.