Hello All!
I am very new (2 weeks with Unity, 3 days with Playmaker) and I'm just trying this out for fun!
I am making a Power Meter!
When you click a button rapidly, the meter starts quickly filling up!
When you stop clicking it slowly falls...
When you charge it up enough, it triggers a new action!
I thought I had it figured out with this:
There is a Controller Move on State 2 and State 3.
State 2 has the object rise up quickly and state 3 has it falling down slowly.
The problem is, it never resets back to state 1 so the object just keeps falling!
I want to keep clicking on it, so that the object rises until it hits a collider, which will trigger an animation!
It might be crazy enough to work!