Hi folks. I hope you can help me.
I have a door to which I have attached an animation component and a box collider that is also a trigger. (animations are legacy)
It is programmed in Playmaker in a way that if you enter the trigger area door should open and when you exit, door should close.
But as you can see in the animated gif attached, when the player enters or exit the trigger, only the box collider rotates but not the mesh.
How can that be if the box collider is a component of the mesh ?
If I open the animation in the timeline and I select the door, everything runs smoothly.
Thanks for your input
Mike