I'm working on a game with both a camera rotation and point and click system. While rotating the camera, the cursor of course moves, so from the player perspective the move cursor appears to pop around after rotating the camera. I'd like to have it reset back to where it was before moving, so that after you rotate the cursor "stays" where it was.
I came across this in the package manager input system, which should do what I need.
https://docs.unity3d.com/Packages/com.unity.inputsystem@1.1/manual/Mouse.htmlWould anyone be able to make an action with the mouse X and Y as variables?