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FINISHED gets triggered in run FSM when it shouldn't
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Topic: FINISHED gets triggered in run FSM when it shouldn't (Read 818 times)
Gua
Beta Group
Sr. Member
Posts: 309
FINISHED gets triggered in run FSM when it shouldn't
«
on:
January 27, 2021, 06:09:36 PM »
Playmaker 1.9.1.p1
Unity 2018.4.30
This was working fine in older version of playmaker. In this case finished transition gets triggered when it shouldn't. I didn't find minimum number of steps to reproduce it. So I've made a simple project, where it happens. Just set ShotBool to true, then back to false to trigger issue. Link to test project has been sent to Alex PM.
//www.youtube.com/watch?v=KNr3DCmpI24
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Alex Chouls
Administrator
Hero Member
Posts: 3987
Official Playmaker Support
Re: FINISHED gets triggered in run FSM when it shouldn't
«
Reply #1 on:
January 27, 2021, 06:48:10 PM »
Thanks! I'll take a look at the project.
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FINISHED gets triggered in run FSM when it shouldn't