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Author Topic: vision system  (Read 2098 times)

rojosedano

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vision system
« on: September 25, 2012, 12:47:00 PM »
Hello, I'm trying to access a script running in the vision system by playmaker but can not find the way. I'm not a programmer and I have little time with playmaker.


 Visyon system: http://forum.unity3d.com/threads/100540-Vision-System-1.0-Released!

---------These instructions come in a pdf of vision system:

The Vision System is pretty simple, very fast and easy to use!
To use it, follow the steps:
1) Drag the Vision Component to the GameObject you want to have an eye.
2) In any other script attached to same GameObject(or not, as we will see),
implement following methods:
void TargetInSight(List<Transform> targets);
-- Called once by the system when targets entered in field of vision.
void TargetStillInSight(List<Transform> targets);
-- Called by the system in every frame while targets are still in sight.
void TargetOutOfSight(List<Transform> targets);
-- Called once by the system when targets are lost.
Anyone of the methods above may be ignored and not implemented. You need implement just
what you want.


----if anyone knows how to do it ....

 thanks

jeanfabre

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Re: vision system
« Reply #1 on: September 28, 2012, 02:46:00 AM »
Hi,

 I have contacted the author. We'll see. Basically, if I gain access to this system, I'll make  the necessary actions and bridge so that you can work with it within playmaker.

bye,

 Jean