Hello, I'm trying to access a script running in the vision system by playmaker but can not find the way. I'm not a programmer and I have little time with playmaker.
Visyon system:
http://forum.unity3d.com/threads/100540-Vision-System-1.0-Released!
---------These instructions come in a pdf of vision system:
The Vision System is pretty simple, very fast and easy to use!
To use it, follow the steps:
1) Drag the Vision Component to the GameObject you want to have an eye.
2) In any other script attached to same GameObject(or not, as we will see),
implement following methods:
void TargetInSight(List<Transform> targets);
-- Called once by the system when targets entered in field of vision.
void TargetStillInSight(List<Transform> targets);
-- Called by the system in every frame while targets are still in sight.
void TargetOutOfSight(List<Transform> targets);
-- Called once by the system when targets are lost.
Anyone of the methods above may be ignored and not implemented. You need implement just
what you want.
----if anyone knows how to do it ....
thanks