First thing to do, if you have several FSMs on a GO, number them. In most cases in PM, this numbered listing will always show the FSMs as you listed them (1, 2, 3, etc.).
Second thing, it is important to know that the FIRST FSM created on a GO is remembered as 1st by Unity. This is important because Unity sends events to the 1st FSM only if you use Unity components to communicate with FSMs, or in other words, have elements external to Playmaker send messages to Playmaker's FSMs.
Playmaker does not have such issues since it's internally built to be able to see several FSMs on a single GO and communicate with any of them, in group or one by one, targeted, but Unity is built according to the idea of one type of component only per GO.