Hi Alex,
Good to hear from you. Thank you for Playmaker, it's a wonderful experience.
I have Arraymaker, and have been using it, but my array set ups and logic are all fairly rudimentary and simple.
I posted another thread about my 'problem' , but essentially, I have an array list consisting of up to 20 game objects (enemy drones), and there are 2 events that can be sent to all the objects on the array: target Mother Ship and target Player Ship.
However, the enemies can be destroyed, of course, so I'd like to remove them from the list so they no longer receive either of the Send Events.
However, it's this removal form the list that creates a glitch, in that, sometimes the objects are being given the Send Event, whilst being shot at and destroyed the the list changes rapidly.
djaydino helped me out before, and I have a system in place that kinda works, but there are holes in the logic here and there.
I concluded I should set up an array for the initial spawn, and another array for when an object is killed, so all the objects exist dead or alive on the first array and only dead objects exist on the 2nd array, then I just have to work out how extrapolate form that, the objects that are 'alive' and send the events to only those.
I think.
?
Thanks again.
J.